Game Projects


Professional

Here's a list of my accomplishments and responsibilities while working on the Call of Duty franchise:
  • Developed tools and pipeline which brought physics data from Max and Maya into our game.
  • Co-developed a unified Max/Maya Python API so our tools could be written once and work the same in both DCC packages.
  • Co-developed our model-to-game exporting tools and pipeline.
  • Developed tools to automate the process of setting up destructible and interactive objects.
  • Wrote and maintained documentation for all of the above.
  • Created destruction and physics content for the game using the tools I created.
  • Assisted artists and designers in fixing and explaining visual and perform issues.
  • The tools I wrote were vital components in the creation of thousands of art assets.
  • Created vfx and scripted destruction events.

Call of Duty: Infinite Warfare


Call of Duty: Advanced Warfare

Call of Duty: Ghosts


Game Jams

Tiki Tumble

Sparky and the Other Fish